Cod4 modern warfare campaign
The sound effects of your character's death are a bit more disturbing than I remember, too. Yes, you're basically just crawling in a straight line out of a helicopter, but struggling through this blood red wasteland is a scripted moment of real design merit.
Having played that twice before, I thought the impact would wear off.
When the pilot rescue goes awry during 'Shock and Awe' and your player character is consumed by a surprise nuclear blast, you crawl through the rubble for a minute before your character dies alone in a horrific blast zone. Individual moments still excel and highlight the developers' narrative chops. The storyline isn't particularly entertaining, but it's a lot sharper than the increasingly ludicrous sequels are, and benefits from not overdosing on silly. The lack of interactivity reduces the value of replaying a COD campaign, admittedly, which is probably part of the reason it's become a disposable aside in multiplayer-heavy FPSs generally.ĬOD4's success hinges on the quality of replaying those scripted moments, and they are still pretty decent even when you know Infinity Ward's tricks. I forgot you don't have the power to open doors in Call Of Duty – you have to wait for the NPCs to do it for you.
There is some extraordinary visual design in Modern Warfare's real-world environments, but wander too far out of the intended path and you always find dead spots in detail or convenient fences and barbed wire. I think the lack of self-expression offered by its linear structure is a bit too cloying by today's standards.